
Merged PR's to disable MM buttons in lobby screen (thanks to chase!).
Removed welcome.txt, as it no longer functions and causes issues in r6. Added ability to customize scan reveal speed, thanks Flaffy!. Fixed custom scan text not working, thanks Flow!. Re-compiled against latest game version. Re-complied for new bepinex & game version, thanks kas!. In short: you will no longer need to update files you don't edit when the game updates. For instance, if you do not included the TextDataBlock in your rundown dist, MTFO will load the vanilla version and will not auto-generate a dump file. Dumping data needs to be turned on in config. GameData is now dumped to BepInEx/GameData-Dump/. Fixed issues with scan text not appearing. Fixed GameData_ generating in plugins folder. Make sure to uninstall any plugins not related to the rundown you have installed, otherwise there might be issues or crashes!.
If you have more than one rundown inside the plugin folder at the same time, whichever rundown is discovered first will be loaded.
Download and install any dependencies the rundown may have. Make sure to check if the rundown you're installing has extra install steps! These will usually be in a "README.txt" or "INSTALLATION.txt" file. Place the rundown under GTFO/BepInEx/Plugins.
Download the rundown you'd like to play.Find and install the rundown you'd like to play and install it with dependencies.Launch the game once more, your file structure should now look similar to this GTFO/ Steam library -> Right click GTFO -> Properties -> View local filesĪfter following the BepInEx installation instructions and launching the game at least once place MTFO into your plugins folder.
If you don't know how to find your GTFO folder Search for MTFO and install it with dependencies.The custom folder is not created by default and must be manually created by the developer.ĭocumentation on MTFO and the Custom folder can be found on the wiki here. MTFO also adds it's own custom configuration files, these should be placed under GTFO/ A bepinex plugin that saves / loads the internal configuration files (hereafter refered to as "Data Blocks") as raw json files.